This game was designed by me with the Unity Engine. This project idea and its first prototype began work on the first week of February 2022 and was completed on later on the same month. And was released on the app stores.
Experience a speedster whose character, played by you tries to reach the end of the level by avoiding and evading incoming projectiles like bullets and shuriken fired by various NPCs which you may decide to kill or ignore.
The key to this game is to think fast and decide upon the direction to guide your character into.
During this project, I developed the following skills:
- Designing and implementing UI for a top down touch and slide mechanics of a one handed hyper casual game.
- Ragdoll physics simulations upon animation key frame and NPC damage events.
- F2P monetizations with mediation ad network and in-app purchases.
- Time management skills shown during the time of creating prototypes to completing the game.





