UPDATE: Visit my website for the updated portfolio
In my experience as a mobile game designer and programmer, I have amassed the following skills based on the mobile game projects on this page.
- AI navigation using path finding, raycasts and machine learning
- Optimizations by studying a mobile phone's hardware, then creating optimized environment art through lightmaps with Unity's global illumination system, universal render pipeline shaders, custom shaders with shader graph, optimized particle effects, textures and post processing, camera culling, batching and making use of low poly assets.
- A/B Testing, evaluation of feedbacks and making hard decisions through the creative process.
- F2P monetization with mediation ads and in app purchasing tailored to not obscure the playing environment nor obstruct a player's gaming experience but integrated into a reward based system such that the player is rewarded with a form of power up when they watch an ad. Or they get rewarded when they spend money buying in game items.
- Designing and implementing a simple yet intuitive UI based on each game's mechanics.
- Making use of the Unity DOTS package to write efficient and multi threaded C# codes for optimized gameplay.
- Time management and project organization and documentation skills on each game.
- Unity Physics Engine
Assassin 3D is a casual game in which you play the lead character with the goal of assassinating enemies without being spotted by them or a surveillance camera. Accomplish every goal and leave the building unharmed.
Speedster 3D |
Link to: Portfolio Page
Speedster 3D is a casual game in which you play as a speedster who dodges as many projectiles as possible in order to reach the exit. And you get to beat goons up too.
Missile Balloon |
Link to: Portfolio Page
Missile Balloon is a hyper casual game in
which you guide a missile as far as you can. Bring down as many hot air balloons as possible to gain bonuses. A perfect game to alleviate boredom.
Exbots Revolution |
Link to: Portfolio Page
Exbots Revolution, an action packed platformer shooter mobile game in which you guide a former military hitman to bring down his former bosses.
The
concept to this game was made on October 2020, and the project began
less than a month later. Taking inspirations from different platformer
games this game was fully released about seven months later.
This is a platformer action game that contains a lot of shootings emitted through various projectiles which can cause a lot of damage to an enemy.
Weapons
available are Cluster grenades, Boomernades(Fiery grenades that bounces
everywhere), Missiles, Nuclear projectiles and more..
A
mobile game made of 10 story-line driven levels made relatively easy
with 5 extra challenging levels and a test your luck survival level.
Battleships Collide |
Link to: Portfolio Page
Battleships Collide, a 3D Action Spaceship shooter mobile game in which you play as Xander, a returning hero who saves the remaining entire civilization from an evil intergalactic government regime.
The
very first game I developed as an indie developer, this game began
development at some point in 2019 as I learned game dev and began my
journey. Then about a year later a version of this game was made readily
available. But further developments on the game was put on hold until
early July 2019, a few months after my second game Exbots Revolution was
released. The game's full version and final trailer was released about a
month later.
In this game, you guide
Xander through the galaxies as you battle the intergalactic federation,
blow up asteroids in an asteroid field and retrieve extraterrestrial
artifacts in an attempt to find a new home hidden from the evil
government.
Battle
space ships using high tech scifi weapons like lasers, missiles, plasma
and energy beams while completely shielded in an energy force field.
Play along AI controlled teammates through simple 20 levels and a survival level.
This game contains ads and in app purchases that upgrades your weapons and lets you become the ultimate space cadet.